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Mounting Pressure

Gun Barista :  T minus  Four


Things are beginning to get a little stressful here. This afternoon/evening has been breaking down the script to schedule the shots, but more importantly, to schedule the make up call.

We have 11 zombies requiring an hours make up each, and two leads, requiring half each, and only two make up artists. It doesn't take a math whiz to figure out that to have everybody in the one scene, as the script calls for, then at least two people will have been in make up for 6 hours! Okay, so they would technically be in the make up for five hours, but have been on set for six, before we've even rolled on those shots!

Naturally, things have had to change somewhat. You just can't ask those sort of hours of people doing it for the love of being a zombie, and helping out a friend.

First up, I reduced the number of zombies for the largest sequence down from eight to six. Then, compress every shot involving all of the zombies down to the shortest time possible, only getting the exact shots required of them. This may cause a little extra time in setting up shots, but it's less time for them to stand around all goopy, having concerns about eating and drinking, and generally terrorizing the main street, although that should be interesting.

It also looks like it might give a bit of a headache for the continuity of one particular zombie, but I'll just hit the storyboard again and see what I can do about that issue.

* 1 hour later *

While I meant to fix this up in the morning, when I'm not on the decaf and feel charged, I decided a pair of scissors could solve my woes, and a few index cards.



I've cut my script up into general scenes and who is required for each scene. Of course, that long strip is the whole cast, but now I can see it visually. I could use Celtx for this, but that would involve adding a heap of scene titles to each bit that I've cut here.

Not the most hi tech approach, but it has worked for me, in much the same way the scene index cards does, giving me a physical medium to move around where I need it.

So tomorrow it's straight on to writing up the schedule based on this, and the make up call times, and then the big email out to these fantastic would be zombies. Also need to sort out the make up trailer and revise the script, as apparently there are way more women putting their hands up to be zombies than men, so my fifty fifty naming needs doesn't work so well now, as well as a few minor tweaks here and there.

Oh, and the alternate opening sequence should probably get scripted.

Leaves plenty of time (?) for camera trial on Sunday followed by another make up run that evening, gear collection and release form creations on Monday (plus anything else that rears its ugly head that day) and then we'll be all set...

I hope.

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